I’ve been playing Supreme Commander a lot these days, including a LAN party where we basically didn’t play anything else because everyone just kept wanting to “try something new in the next round”
While a typical round takes at least an hour due to the slow build-up phase and highly effective defenses, the game’s strategical depth is easily underestimated. Unlike other strategy games, Supreme Commander gives you time to react to an offense, and to think about what your reaction will be.
There were some really cool moments. Especially when we were playing coop against a computer enemy, like once, we were playing a two-on-two, two humans versus two computers on the ‘hard’ difficulty setting. We managed to rush one of the computers, but the commander literally ran away before the base blew up, only to reapper a short time later at one of our bases, running straight for our own commander. When we realized what this really was, it was too late — the defenses had blown up the enemy commander and one of our bases, including the respective player’s commander, with it!
Another time, we tried turtling in against the computers, building a perimeter of base defenses and shields. The computer actually ran his attacking army around the entire defense perimeter until he found an undefended spot allowing him entry in the otherwise undefended base. So, in Supreme Commander, event against computer enemies, turtling doesn’t really work out.
I’d also really like to see an addon to Supreme Commander, maybe continuing at one of the three endings of the single player campaign. How about the Cybran ending, when after 5 years, the interstellar gates start working again?
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