Today, my trusty Windows XP nuked itself, literally. I’m currently working on a small game for which I decided to post regular progress reports on my XNA developer community site (www.nuclex.org). While uploading a screenshot for todays entry via WebDAV, Windows complained about a missing DLL
I rebooted. From there on, Windows bluescreened on each boot. Using the “last known working configuration” option, windows then decided chkdsk needed to be run. When chkdsk was done, my boot partition was free of errors. Free of all data as well…
So I decided to give Windows Vista RC2 (Build 5744) a go. XNA is not officially working on Windows Vista yet, but there were people in the Microsoft XNA forums that had managed to make it run. So here’s how I did it:
- Install Windows Vista RC2
- Install Visual C# Express
- Install Visual Game Studio Express Beta 1
- Install the DirectX SDK October 2006
The Visual Game Studio Express Beta 1 will have problems registering the XNA wizards in the Visual C# Express IDE and stop with an error just before finishing the setup assistant. The assistant will not perform a rollback, however, and XNA will be usable. You just won’t have the project and class assistants available.
Also, without the DirectX SDK, Visual Game Studio Express will compile XNA applications just fine, but when you run those applications, you will get an obscure Exception from the EnsureDevice() method in the Game class’ constructor that you can’t do anything about.
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