This game sounded promising. Granted, it was a console port, but so was Final Fantasy VII and that has made it into my eternal hall of fame. FF7 had two key setups, one inside the game and one as an external windows application, the movies had been scaled up using point filtering and many more things, but the game was still playable and fun.
Now here comes Devil May Cry 3. The first bad sign is the setup assistant. It is launched whenever you put the DVD in your drive. Even if the game is installed already. Can live with that, no problem.
When you start the game, the first thing that greets you is a low resolution, flickering Eidos logo with a jaggy mouse cursor on it. Then, having arrived at the game’s main menu, you’re on your own. The mouse cursor is just there, it doesn’t do anything (besides being in the way). Pressing keys is of no use — until you find out that the zero key on the numpad is the start button. And 8, 4, 5, 6 represent the cursor keys.
Of course you want to change that. So welcome to the key configuration screen. You’ll notice the key bindings have been spread out over the whole keyboard allowing you to continue your game of find-the-key inmidst of the action when you’re playing. Having put all the keys in places you think you might just remember them, pressing the ‘exit’ button yields a message you that you cannot leave the key configuration because there are unassigned keys.
Well, the keys are all configured and everything’s alright. Through trial and error you notice that there are some “trap keys”. That is, once you change them, you can forget about your new key configuration, the game will keep telling you that there are unassigned keys until you choose ‘defaults’, resetting all your key bindings. So forget about keyboard control.
Thank goodness I’ve got my gamepad. There is a seperate joystick configuration page. Buttons can be reassigned here without the stupid message, however, there’s another trap. One of your gamepad’s buttons will spontaneously reset all keys to their defaults. Try to find out which one!
All that could be accepted because you do it once and never touch it again. Well, did you notice that you couldn’t reassign your directions? You’re asking why you should want to do that? Simple. Because the default controls are like this: left: move down, up: move right, right: move up, down: move left. So no matter how you hold your gamepad, one axis will always be inverted. Unless your are so clever to hold the stick away from you.
What in all world has ported this game?







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